Make your own free website on Tripod.com

Summit Shadow

Summit Shadow is a first person shooter mod for Half Life 2 that promises to bring something new to the table. The mod will be a team based deathmatch style showdown in an abandoned village high in the mountains of British Columbia.

HELP WANTED!!! To make Summit Shadow a reality the team needs experianced coders, skin/modeling and animators, mappers, sound people, and general modders. Please email me at summitshadowmod@gmail.com to volunteer. This is not a mod that I intend to just abandon after a few months, and we need your help, so please email me to get on board the team.

Rather than sticking with the same old class based balancing system from average FPS's, Summit Shadow will give players the ability to choose from 5 different armor classes, lots of equipment, and 40 firearms, not to mention melee weapons. The only thing restricting your inventory, weight. Weight determines what players bring onto the battlefield and the more weight a player carrys, the slower and less nimble that player will be.

The unique armor system will balance the game by requiring players to choose between faster, high penetration ammunition using weapons, and the raw knockdown power of rounds like the .45 ACP. A player with a shotgun will be able to easily take down a lightly armored foe, but when a heavily armored enemy shows up, it will be up to the player using a .223 assault rifle to take care of it. Of course the usual aspects of accuracy, rate of fire, recoil, and clip capacity are all there too, but a machine gun with 200 round box magazines will encumber a soldier making them easy targets on the move.

Rather than forcing players to choose between being light and fast, or armored but slow, in Summit Shadow a player is left to thier own judgement of what the key to success will be. Light troops will be able to jump great distances, run fast, and they may even choose to equip climbing gear to scale walls in order to set up the perfect ambush. Heavy soldiers will be able to take a beating while dishing out even more. It is up to the player to decide how much mobility they are willing to sacrifice for armor and equipment.

How Penetration relates to body armor: P = Penetration, D = Damage percentage.

Level 5 (Bombsuit):
P D
1 40%
2 50%
3 60%
4 70%
5 80%
6 90%

Level 4 Heavy (Riot Control)
P D
1 50%
2 60%
3 70%
4 80%
5 90%
6 100%

Level 3 Assault
P D
1 70%
2 80%
3 90%
4 100%
5 100%
6 100%

Level 2 Light
P D
1 80%
2 90%
3 100%
4 100%
5 100%
6 100%

Level 1 (No Armor)
P D
1 100%
2 100%
3 100%
4 100%
5 100%
6 100%


Why is it called Summit Shadow? The background story below will explain how a once tranquil mountain village became a hellish battlefield.

In the year 2003 a tourist destination ski area village in British Columbia known as Summit Shadows was abandoned due to the inevitable risk of avalanches in wake of a highway project nearby. After the highway was completed the town remained abandoned and a military outpost was established there as an early warning radar station.

In the year 2009 the Canadian military was shipping a long range missile system through the area when a harsh snowstorm hit. The convoy was directed to stop at the outpost until the storm blew over and the roads were cleared. During the blizzard however, an avalanche hit the outpost and everyone inside was killed. The military was slow to react to the situation since the outpost's existance was confidential and no one was supposed to know of its where-abouts. They were wrong.

A terrorist organization centered in the area that was labeled as a survivalist group prior to this incident moved into action. It is speculated that the faction kept a close eye on the outpost through scouts patroling the area. When they caught wind of the trapped shipment they moved in on the outpost to seize the missiles.

The Canadian military soon deployed units to combat the militia and recapture the outpost. The two sides fought in the coblestone streets of the abandoned village while the outpost remained buried under snow. The outcome is yet to be seen...

The village will have old European tudor style buildings in a dense neighborhood with coblestone streets located in a shop district of the town. Spruce and pine trees are in and around the village with its parks and decorative landscaping. Everything is densly packed into a small area of nature meets civilization. The map will be foggy, snowy, and dim as street lamps light the way using cutting edge dynamic lighting effects. Players will find themselves wandering down winding narrow streets and wondering if a shelled out building conceals an enemy sniper. Dodging lit up areas will be
the key to a players survival.

The weaponry in Summit Shadow will give players more choice than most FPS games, but each weapon will be balanced and good in certain
aspects of combat, while not ideal for other situations.

Weapon notes:

Rate of fire is classified two ways, semi, and full auto (S, FA) a high fire rate in semi auto specifies how quickly a well placed shot can be followed up by another accurate shot, where 1 is slow, and 6 is fast. Full auto weapons are classified by 1 being slow cycle rate, and 6 being fast.

Scale for all but clip capacity is 1-6 1 being slower, lower, or weaker. 6 being faster, higher, or powerfull.

Accuracy for Shotguns: 1 is no choke (wide shot pattern), 3 is half choke, and 6 is full choke (narrow shot pattern).


PISTOLS

FN Five-seveN

Clip Capacity: 20
ROF: 6
Penetration: 6
Stopping Power: 1
Accuracy: 4
Stability: 4
Firing Modes: S

Glock G-18

Clip Capacity: 33
ROF: 5
Penetration: 3
Stopping Power: 3
Accuracy: 1
Stability: 1
Firing Modes: S/FA

P99 .40 S&W

Clip Capacity: 12
ROF: 4
Penetration: 2
Stopping Power: 4
Accuracy: 3
Stability: 4
Firing Modes: S

1911

Clip Capacity: 8
ROF: 4
Penetration: 1
Stopping Power: 5
Accuracy: 3
Stability: 2
Firing Modes: S

H&K Mk. 23 SOCOM .45

Clip Capacity: 12
ROF: 3
Penetration: 1
Stopping Power: 4
Accuracy: 3
Stability: 4
Firing Modes: S

.500 S&W Magnum

Clip Capacity: 5
ROF: 1
Penetration: 4
Stopping Power: 6
Accuracy: 4
Stability: 1
Firing Modes: N/A

SMG's

UMP .45

Clip Capacity: 25
ROF: 3
Penetration: 1
Stopping Power: 5
Accuracy: 4
Stability: 3
Firing Modes: S/FA

FN P90

Clip Capacity: 50
ROF: 6
Penetration: 6
Stopping Power: 1
Accuracy: 3
Stability: 4
Firing Modes: S/FA

MP5 (Solid Stock)

Clip Capacity: 30
ROF: 4
Penetration: 3
Stopping Power: 3
Accuracy: 3
Stability: 5
Firing Modes: S/FA

MP7

Clip Capacity: 40 (extended mag)
ROF: 5
Penetration: 3
Stopping Power: 3
Accuracy: 2
Stability: 2
Firing Modes: S/FA

SHOTGUNS

Benelli M3 Super 90 (Civilian stock type)

Clip Capacity: 8
ROF: 3
Penetration: 1
Stopping Power: 5
Accuracy: 3
Stability: 3
Firing Modes: S

Mossberg M500 Slug

Clip Capacity: 7
ROF: Pump Action
Penetration: 3
Stopping Power: 5
Accuracy: 6
Stability: 5
Firing Modes: Pump Action

Remington M870

Clip Capacity: 6 (3.5" Magnum Shells)
ROF: Pump Action
Penetration: 2
Stopping Power: 6
Accuracy: 6
Stability: 5
Firing Modes: Pump Action

Mossberg M500 Shorty

Clip Capacity: 5
ROF: Pump Action
Penetration: 1
Stopping Power: 6
Accuracy: 1
Stability: 4
Firing Modes: Pump Action

410 rapid fire CQB

Clip Capacity: 20
ROF: 5
Penetration: 1
Stopping Power: 4
Accuracy: 3
Stability: 3
Firing Modes: S

ASSAULT RIFLES

G36 Ke

Clip Capacity: 30
ROF: 4
Penetration: 5
Stopping Power: 2
Accuracy: 4
Stability: 4
Firing Modes: S/3/FA

FAMAS

Clip Capacity: 25
ROF: 6
Penetration: 5
Stopping Power: 2
Accuracy: 3
Stability: 4
Firing Modes: S/3/FA

M4

Clip Capacity: 30
ROF: 4
Penetration: 5
Stopping Power: 2
Accuracy: 5
Stability: 3
Firing Modes: S/FA

AK 103

Clip Capacity: 30
ROF: 3
Penetration: 4
Stopping Power: 4
Accuracy: 4
Stability: 2
Firing Modes: S/FA

AKSU

Clip Capacity: 30
ROF: 5
Penetration: 6
Stopping Power: 3
Accuracy: 3
Stability: 3
Firing Modes: S/FA

Galil

Clip Capacity: 35
ROF: 5
Penetration: 5
Stopping Power: 2
Accuracy: 4
Stability: 3
Firing Modes: S/FA

AUG

Clip Capacity: 30
ROF: 4
Penetration: 5
Stopping Power: 2
Accuracy: 5
Stability: 3
Firing Modes: S/FA

H&K G11

Clip Capacity: 50
ROF: 6
Penetration: 6
Stopping Power: 1
Accuracy: 5
Stability: 2
Firing Modes: S/3/FA

BATTLE RIFLES

MBR-10

Clip Capacity: 20
ROF: 2
Penetration: 5
Stopping Power: 6
Accuracy: 5
Stability: 1
Firing Modes: S

G3

Clip Capacity: 20
ROF: 3
Penetration: 5
Stopping Power: 5
Accuracy: 4
Stability: 2
Firing Modes: S/FA

M-14

Clip Capacity: 20
ROF: 2
Penetration: 5
Stopping Power: 5
Accuracy: 5
Stability: 3
Firing Modes: S

L1A1

Clip Capacity: 20
ROF: 3
Penetration: 5
Stopping Power: 5
Accuracy: 5
Stability: 2
Firing Modes: S

SNIPER RIFLES

MSG-90

Clip Capacity: 20
ROF: 2
Penetration: 5
Stopping Power: 5
Accuracy: 6
Stability: 2
Firing Modes: S

M-76

Clip Capacity: 10
ROF: 2
Penetration: 4
Stopping Power: 6
Accuracy: 6
Stability: 2
Firing Modes: S

SVD Dragunov

Clip Capacity: 10
ROF: 3
Penetration: 4
Stopping Power: 5
Accuracy: 6
Stability: 2
Firing Modes: S

L96-A1 .338 Laupa Magnum

Clip Capacity: 6
ROF: 1
Penetration: 6
Stopping Power: 5
Accuracy: 6
Stability: 2
Firing Modes: Bolt Action

M82 Barret .50 BMG

Clip Capacity: 10
ROF: 1
Penetration: 6
Stopping Power: 6
Accuracy: 5
Stability: 1
Firing Modes: S

MACHINE GUNS

MG3

Clip Capacity: 200
ROF: 6
Penetration: 4
Stopping Power: 6
Accuracy: 1
Stability: 3
Firing Modes: FA

HK 21

Clip Capacity:
ROF: 4
Penetration: 5
Stopping Power: 5
Accuracy: 3
Stability: 3
Firing Modes: FA

M-249

Clip Capacity: 200
ROF: 5
Penetration: 5
Stopping Power: 2
Accuracy: 2
Stability: 3
Firing Modes: FA

M-240

Clip Capacity: 100
ROF: 4
Penetration: 5
Stopping Power: 5
Accuracy: 3
Stability: 4
Firing Modes: FA

PKM

Clip Capacity: 100
ROF: 4
Penetration: 6
Stopping Power: 5
Accuracy: 3
Stability: 3
Firing Modes: FA

G36 MG

Clip Capacity: 100
ROF: 4
Penetration: 5
Stopping Power: 2
Accuracy: 4
Stability: 3
Firing Modes: FA

ORDNANCE

M-79

Clip Capacity: 1
ROF: Single Shot
Penetration: 4
Stopping Power: 6
Accuracy: 5
Stability: 3
Firing Modes: Single Shot

LAW (Rounds take up lots of weight)

Clip Capacity: 1
ROF: Single Shot
Penetration: 6
Stopping Power: 6
Accuracy: 5
Stability: 4
Firing Modes: Single Shot

Flame Thrower

Clip Capacity: 60 Seconds
ROF: N/A
Penetration: 4
Stopping Power: 5
Accuracy: N/A
Stability: 6
Firing Modes: N/A

Various melee weapons will be available such as machete`s, blunt weapons, axes, log picks, and others TBA.

Equipment such as climbing gear and NVG's will be made avaliable to players and more are TBA.

Sign Guestbook  View Guestbook

mbr10.jpg
This is the MBR-10 a battle rifle I designed for the mod, it is a VERY powerfull 10mm semi automatic

17hmr.jpg
This is the .17 HMR version of the CMR adaptable weapon, fast firing, and good agianst armor.

410.jpg
This is the fully/semi automatic 410 shotgun version of the CMR adaptable weapon.

News:
 
November 7 2006
There will be three new weapons added to the list, First a .17 HMR PDW of my own design will be added as a fast firing anti armor weapon with low damage and a 100 round magazine.  A Sig P226, and the M4 will be replaced with its canadian equivilant the C8.  Comming soon will be pictures of the proposed MBR-10, .17 HMR PDW, and 410 semi auto shotgun of my design.

summitshadowmod@gmail.com